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Dakarai

RED Software
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Everything posted by Dakarai

  1. Build 0.02 was applied October 1st, 2019 at 10:00 PM EST. Changes in this build include: Items We've corrected the calculation for the Mighty Potion item and stats should now apply properly. We've corrected the drop tables for Treasure Chests that appear around the world. Roars sold by the Cash Shop Merchant should now be able to be used properly. Bug Fixes Fixed an issue which prematurely prevented some items from enhancing past a certain point. Fixed an issue which caused some abstates descriptions to show the Tier 1 version of the effect, instead of the version that was actually applied to the player. Gameplay Players should now be able to trade more than one item, and items that are being traded should no longer be bugged after the trade is cancelled or completed. Players can now type '#unstick' to be teleported to Roumen. Guild creation should now cost 1 gold Prior to v0.02, players would lose all of their money upon guild creation. The guild master role should now be assigning properly to guild members. All skill point bonuses should work properly now (damage, SP consumption, effect time, and cool time). Using a skill while auto-attacking should no longer stop players from auto-attacking. Bug Fixes Fixed an issue which allowed players to damage merchant with AOE skills. Fixed an issue which caused cleric mobs to heal players instead of themselves. Fixed an issue in which character titles would be listed twice upon relogging. Performance Fixed a couple fatal edge cases which would cause our server software to crash. Known Issues We are aware that some features are not implemented. We plan on implementing these in the near future, as we get some of the more presssing issues ironed out. Below are some of the features that are either not yet implemented, or just need a little more work before being released. Passive skills Weapon sockets Academy buffs Character titles Inventory sort stacking items Estates Shared (party) buffs Wanting to track the top issues? Head over to our Noxus Trello Board here
  2. Build 0.01 was applied September 4th, 2019 at 8:00 PM EST. Changes in this build include: Items Decreased the price of 3-piece items from 300 silver to 100 silver. Decreased the price of T1 elrue from 10 gems to 13 copper. Decreased the price of the wodden horse from 600 silver to 10 silver. Some mounts should no longer improperly prompt you when trying to use them. Gameplay Items linked in the game chat are now able to be clicked on Adjusted the percentage of EXP that you lose when you die Generally, you should be losing around 1% when you die. Players should now be able to gather objects such as Herbs, Wood, and Chests. Players should now be able to change their Mini House outlook. Players should now be awarded 5 stat points at levels 20 and 60 instead of 1. Bug Fixes Fixed an issue which would prevent skills from being used after auto-attacking another object. Fixed an issue which caused the client to crash when a card was opened. While you should be able to open and register cards now, the serial number of the card will show 0. Fixed an issue which caused items placed in storage to disappear after logging out and logging back into the game. Fixed an issue which caused the Hide Helmet to show in the Item Combine menu. Fixed an issue which allowed items to be infinitely sold to merchants. Fixed an issue which allowed auto-attack hits to be spammed using the hotkey bar. Fixed an issue which caused crossbows and similar items to create duplicate, non-working versions of an item being unequipped. Fixed an issue which allowed items to be "duplicated" by allocating them and stacking them back together. Fixed an issue which caused players to be stuck on their mount if the map they were in didn't allow one. Performance Improved the performance of our behavior engine, which could sometimes cause mobs to stop working properly (e.g. you could hit mobs but they wouldn't hit back) and character functions to not work properly (e.g. Crusaders would no longer regenerate LP). Increased the ping timeout from 7 seconds to 15 seconds. We noticed that players were disconnecting very frequently due to ping timeouts, so this should be a lot more forgiving of players who may be experiencing network issues while playing the game. Known Issues We are aware that some features are not implemented. We plan on implementing these in the near future, as we get some of the more presssing issues ironed out. Below are some of the features that are either not yet implemented, or just need a little more work before being released. Passive skills Weapon sockets Academy buffs Character titles Inventory sort stacking items Estates Wanting to track the top issues? Head over to our Noxus Trello Board here
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